I played with Second Life for a few months last year. Long enough to make some toys and release them as Open Source examples before I lost interest.
One thing that's ubiquitous in SL are "pose balls", objects that animate your avatar in certain ways when you sit on them. While everywhere, there were no good examples. Some common ones were horrid, using timers where they didn't have to. The good code that was Open Source was part of larger, more complex things. So, I wrote a simple pose ball.
I thought it was good code, much cleaner and friendlier than most of the stuff I found. Apparently, I'm not the only one. Six months since I've logged in, I now get coding questions and help requests from people who bought something from someone who used that code (GPL be damned, I guess).
I don't whether to run like hell or log in and take a look around. I never did finish a molecule modeler I was working on; Second Life would be far more entertaining if not for all the porn... :p
One thing that's ubiquitous in SL are "pose balls", objects that animate your avatar in certain ways when you sit on them. While everywhere, there were no good examples. Some common ones were horrid, using timers where they didn't have to. The good code that was Open Source was part of larger, more complex things. So, I wrote a simple pose ball.
I thought it was good code, much cleaner and friendlier than most of the stuff I found. Apparently, I'm not the only one. Six months since I've logged in, I now get coding questions and help requests from people who bought something from someone who used that code (GPL be damned, I guess).
I don't whether to run like hell or log in and take a look around. I never did finish a molecule modeler I was working on; Second Life would be far more entertaining if not for all the porn... :p
From:
no subject
From:
no subject