The reason I don't post here as much as I'd like is, well, I'm easily distracted. Projects lure me like shiny objects do a magpie. It's kind of sad, but fun.

So, the other day I read a Wired magazine article about Second Life. In brief, it's like an MMORPG sans the G. There is no game, just a huge virtual hang out spot. Yeah, I didn't think it sounded that amusing either, but I had to look.

The thing is, the content is almost entirely player generated. And it has a scripting language that can make the objects in the world exhibit a myriad of behaviors. As a programmer, I sort of have to figure out how make something. It's like a compulsion.

The odd thing is, people might pay me for the stuff I make. Yeah, so what, in game commerce is nothing new. However, the in games cash here actually has a real world exchange rate.

I'm having more fun than I expected banging around this virtual toy. So much fun that I ditched the one off avatar name I stared exploring with and paid to get one of my standard gaming aliases instated. For the for seeable future, I expect this will be a major distraction.

From: [identity profile] maccuswell.livejournal.com


This is the game where the one guy spent in the six figures for a space station, right? The investment paid off in days as he was able to portion bits of it off to other players.
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From: [identity profile] baavgai.livejournal.com


Yep. I've mentioned to a few folks that I'm surprised people hang around at all. Everyone laughs and says something like,"no one stays a 'little' while."

To be fair, every time I've lost interest with MMORPG I'd always end up playing longer just to be with the people I liked hang with. The thing just doesn't have the pretense of "game".

I got my first script working and was very excited until I found a known bug was making it erratic. In the process, I talked to some guy from San Diego. He finally went to sleep around 7AM PST. So, there is some of that online obsession thing going on, for sure.
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