baavgai: (Default)
([personal profile] baavgai Dec. 5th, 2006 09:37 pm)
I'm playing a Warlock in World of Warcraft and the idea comes to me; the one button warlock.

Basically, there are a couple dozen basic decision factors when killing a critter that come into play. Baring atypical happenstance, they run sort of like this: Apply three or four detrimental spells, make sure they're always up depending on the victim's nearness to death. Suck it's life dry, throw a nuke if available, regenerate mana as needed.

I could isolate the logic of this sequence and be able to mash the same button continuously until my victim was historical. Ok, it does sound dull as dog doo, but the technical challenge of writing code and getting it "just so" was fun. Armed with my mega macro, actually a full blow add on, since macros are small, I happily wreak havoc on a virtual world, all the time tweaking the code for release.

Today, Blizzard has basically broken all AI style macros of this type. I understand their reasoning, but my work is trashed and that kind of sucks. My other addon made it easier to cast buffs on lower level characters. The new upgrade has made this unnecessary, which is nice but still disheartening.

One button now becomes seven and my happy warlock becomes a whole lot less user friendly.
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